BlitzCap

A free, season-long stock market fantasy football game for NFL players. Build one roster under a $50M cap, with prices that rise and fall all season — and from week 1, the price you pay is locked to your team for as long as you hold him.

Create your team →

Free & easy to play.

Prices are locked in.

Preseason pricing wrapped up Sep 2 — the board you see now is the one week 1 starts from. Your roster is still completely yours to change. Once week 1 starts, each player locks when his own game kicks off.

Eight players, one cap.

2 QB · 2 RB · 2 WR · 1 TE · 1 FLEX. No kickers, no defenses. There is no draft and no waiver wire — anyone can sign anyone, and two managers can own the same player. The only constraint is the $50M cap.

Points from weeks 1 through 17.

You score your players' real NFL fantasy points, half-PPR. Highest season total wins.

Play it with people you know.

Create a group and share the link — a private leaderboard over the same board everyone else plays, with no commissioner, no scheduling and no draft night to organize. Everyone is ranked from the week the group was created, so joining late costs you nothing.

Once the season starts, prices move every Tuesday.

A player who produces gets more expensive; one who disappoints gets cheaper. The move is driven mostly by how he performed against what his price implied he should, and partly by how many managers signed him that week.

Prices are capped at ±0.4 per week, and every price sits between 1.0 and 9.5 — so nobody doubles overnight and no single Sunday decides anything. The edges are small, and they compound over 17 weeks.

Prices are frozen in between, so everyone shops the same board at the same prices all week.

From week 1, you are charged what you paid.

Sign a player and that price locks to your team. It never rises, however expensive he becomes. The cap is checked against what you paid — so a roster worth $61M that you built for $49.4M is a well-played season.

The one-way door

Prices are in millions against your $50M cap — a 4.2 player costs $4.2M. Once prices lock at week 1, this is the decision that defines a season:

You sign a receiver at 4.2. He plays well, and his price climbs to 6.1.

  • Hold him — your cap charge stays 4.2. The 1.9 of appreciation is free roster value, and anyone signing him today pays the full 6.1.
  • Cut him — you free only the 4.2 you paid, never his 6.1. There is no selling high.

    Changing your mind is free: re-add him before his game kicks off and your 4.2 comes straight back, along with his points that week, as if the cut never happened. Shuffle your roster as much as you like.

    What ends it is kickoff. Once his game kicks off — or the week turns over, whichever comes first — the cut is final. Sign him back after that and you pay 6.1, like anyone else. Your 4.2 is gone for good.

That is the central decision of the season. Finding a player before the market does is the whole game.

Create your team →Read the full rules →